Softonic review

Joe Wainer
Joe WainerUpdated 8 months ago

Resident Evil 7 proves that the franchise is not dead yet

And rightly so, since the mess they made of Resident Evil 5 and 6. They were trying so hard to recreate the magic of Resident Evil 4, yet all they did was add more sizzle instead of steak. Resident Evil 7 is not as much of a third-person shooter, which is going to anger a lot of fans, but at least it is something new within the franchise.

This is actually the 11th installment of the game, but seventh in regards to the ongoing story of biological weapons.

Silent Hill 2 Has Had an Impact On the Design

Despite the franchise's brief foray into other genres, Resident Evil 7 returns to the core idea brought out in the first game, which is survival horror. The game returns to its roots in some respects by lowering the action, heightening the suspense, making the enemy more dangerous, and leaving you with fewer supplies. You are far more vulnerable in this game.

You are not part of the military or any sort of police official, and you have no training. You are an average Joe just trying to survive. Capcom have not added a massive degree of maturity into the game, even though they promised they would, but they have taken a few style tips from the much beloved (and terrifying) Silent Hill 2, and that is a step in the right direction. The game is a step away from what most Resident Evil fans expect, which means less B-movie content, but that is not necessarily a bad thing.

There is more scene setting, which is good, but also a little more fake/real jump scares, which is not so good.

Atmospheric, Gloomy and Pretty Scary

The cuts scenes are amazing. Not because they are action-packed or exciting, but because they are atmospheric and scary. They are also loaded with mystery and tension, which is something Resident Evil has been lacking for two sequels. The soundtrack, both the sound effects and the music, are dark, dank, scary, and just right.

The game hasn't felt this moody and full of character since Resident Evil 4, and it is mildly reminiscent of the first Resident Evil game. The in-game graphics are not as jaw dropping as most fans may have hoped. It is not a game breaker; it is just a little disappointing.

However, as the HD re-master of Resident Evil 1 has proven, Resident Evil 7 can be remade into something even better. The game is actually rather haunting, which is something that the Resident Evil games have lacked for a while. You could confuse some of the game environments as haunted, which makes the game all the more interesting.


Give it a chance, especially if you hated Resident Evil 5 and 6. This episode has a feel reminiscent of the first, and it may help you fall back in love with the franchise all over again. Maybe the franchise isn't dead yet.

If any franchise knows about bringing back the dead, it is Resident Evil. Unless you have seen the gameplay and love it, you may want to wait until it is on sale before you buy it. The game has a fair amount of replayability, but as with most of the Resident Evil games, it loses it fear factor the more times you complete it.


  • Multiple endings are possible
  • The backgrounds and scenes are very well crafted
  • Shadows and restricted light make the game scarier
  • The noises off camera are chilling and brilliant
  • Plenty of puzzles to keep you interested
  • Doesn't feel like a Resident Evil game
  • Music plays when something scary is going to happen


  • They could have tried harder with the model rendering graphics
  • Jump, move on, jump, repeat
  • Some of the jump scares are a little cheap
  • Fans may not like that it doesn't feel like a Resident Evil game

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